Persistent Survival • Year Zero

Build early. Hold position.

A long-running SMP with no wipes and no scheduled resets. The world is early—most power structures haven’t formed yet. Systems enforce consequences. Players shape outcomes.

Year Zero: most cities, supply chains, and long-term power centers don’t exist yet. Joining early gives you disproportionate influence over where the world settles.

A survival world that doesn’t reset

Anyone can join and play survival normally. There are no starter kits, no default protection, and no admin-managed outcomes.

Open entry

Join at any time. Play vanilla survival. Learn the world by interacting with it.

Consequences persist

Losses, decisions, and alliances carry forward. History builds over months.

Systems over staff

Balance and pressure come from mechanics and social response—not admin arbitration.

Short-term power. Long-term pressure.

Strong advantages exist, but they come with real downsides and lasting consequences. The meta punishes neglect.

Situational advantage

There is no universal “best” option. Context matters.

Tradeoffs baked in

Upsides are paired with costs that affect movement, risk, and visibility.

Reputation is real

Outcomes are visible. The server remembers patterns over time.

World Ledger

The map shows fixed, visible parcels and ownership status. Security is optional and finite—protection is the premium, not power.

Build anywhere

Unprotected land follows normal survival risk. The world is open by default.

Protected plots

Grief protection only. No combat buffs. No resource multipliers.

Visible scarcity

Parcels are fixed, limited, and public. Location and proximity matter over time.

Year Zero: ownership clusters and cities haven’t fully formed yet. Early positions shape where the “safe zones” emerge.

Join

Connection info goes here. Keep it dead simple. Nothing else should distract from “join + play”.

Server IP

play.example.com
Replace with your real domain

Version

1.21.x
Keep aligned with your Paper build

Discord

discord.gg/yourcode
Optional, but recommended

Rules & Allowed Mods

Keep this page strict and minimal later. For the homepage, we only signal: no cheating, no exploits, allowed client mods list.

Allowed

Performance, UI, and accessibility mods (list them on the full page).

Not allowed

X-ray, combat automation, packet abuse, dupes, and anything that bypasses systems.

Enforcement

Staff handles cheating/exploits. Social outcomes stay player-driven.

Commands

This will become a full page later. For now: keep it simple and avoid “server feels modded”.

Quality-of-life

/spawn, /tpa, /home, /msg (placeholder — match your actual plugin set later).

Land tools

Plot/region commands will live on the World Ledger page.

Keep it legible

Don’t add commands that reduce risk. Add only what improves navigation and clarity.

Wiki

A place for actual documentation. Keep the homepage light — the wiki is where details go.

Use the wiki for: system explanations, land registry details, allowed mods list, and “how-to” guides. Keep the homepage clean.

About

A long-running SMP built around player-driven systems, not admin intervention. Maintenance, logistics, and reputation matter.

Persistent

No wipe cycles. No scheduled resets. The world keeps going.

Player-driven

Systems create pressure. Players solve problems socially.

Legible meta

Map visibility, ownership, and outcomes create a readable world state.

Terms

Keep this as a real page later: plot purchases, refunds, chargebacks, and abuse policy.

Terms will cover: plot ownership rules, refund policy, and what happens in case of chargebacks or abuse.
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